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News
Compulsion Games officially separates from Xbox – "The team told me we would rather eat rocks and drink gasoline than be split up"
3+ hour, 14+ min ago (376+ words) Studio regains ownership of its IP and publishing rights Compulsion Games is now independent from Xbox, with management acquiring both the studio and its staff. "I did this deal for the team first and foremost," CEO Guillaume Provost told GamesBeat....
Why Xbox's console ads could be a good thing for gaming | Opinion
6+ hour, 6+ min ago (766+ words) The increasing price of games and consoles is creating a barrier for the everyday gamer – advertising can help lower the cost of access Virginie Chesnais is CMO at the ad tech analytics platform Happydemics. A recent eMarketers study found that…...
Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle
3+ day, 3+ hour ago (1135+ words) Amid mounting discontent with Unity and Unreal, Immens promises lower costs and faster development for small teams Unity and Unreal have dominated the development scene for a long time now, and were used to make roughly 70% of the games released…...
Gamescom Dev speaker survey identifies potential impacts of AI on team structure and productivity
1+ week, 3+ day ago (224+ words) Nearly half of respondents expect AI-assisted development to be the most significant industry trend for the next three years Gamescom Dev has released its annual speaker survey results, revealing that 83% of respondents expect AI to impact team structure or productivity....
Leaked emails reveal Blizzard is Xbox's top-performing studio for FY26
1+ week, 4+ day ago (214+ words) Diablo 4 and Overwatch credited with driving Blizzard's first back-to-back growth years since 2017 Blizzard closed Microsoft's 2026 fiscal year as the best-performing studio within Xbox Game Studios, according to internal emails obtained and verified by Windows Central. Blizzard president Johanna Faries shared…...
Silver Lining Interactive launches first title from its development label Silver Bullet
2+ week, 2+ day ago (286+ words) Silver Bullet began as indie incubator, but "spending so much time surrounded by incredible creativity inevitably inspired our own team," says CEO Indie games publisher Silver Lining Interactive has revealed the first title from its internal IP development label, Silver…...
Xbox is (probably) not for sale | Opinion
3+ week, 1+ hour ago (1175+ words) GamesIndustry.biz For much of this year, each new week has brought with it a new impetus for a rash of articles on Microsoft’s Xbox misfortunes. From deep wounds like layoffs and project cancellations, to stinging papercuts like internal memos,…...
Double Fine Productions cuts 23 roles as it becomes independent from Xbox
3+ week, 2+ day ago (311+ words) "Only the survival of our studio would ever make us consider such a painful action," says founder and CEO Double Fine Productions has reduced its workforce by 25% following its full separation from Xbox earlier this week. In a statement on…...
CodeDev launches optimisation division The Performance Guys
3+ week, 4+ day ago (183+ words) GamesIndustry.biz UK co-development house CodeDev, also known as The Unreal Guys, has launched a specialist optimisation division called The Performance Guys, built explicitly to tackle project-critical optimisation work. It contains exclusively engineers and technical artists and is actively seeking…...
Why new EU deepfake legislation means games need to be careful when featuring real-world people and locations
3+ week, 4+ day ago (499+ words) Sheridans' Antonia Gold explains the new AI obligations that apply from August 2nd, and how developers can ensure that they stay compliant The EU AI Act's transparency obligations, including the requirement to label certain AI content, are here and apply from…...